Vaults of Vaarn Omnibus
144 pages. Casebound A5. Printed in blue.
The sun is dying and the wreckage of countless eons litters the parched wastes of Vaarn, the desolate country that common folk call the blue ruin. It is said that these sky-coloured sands hide the graves of the Autarchs; have swallowed the buried arcologies in which the true seed of humankind was preserved through the Great Collapse; conceal forgotten crypts of memory, decaying crystalline lattices of ancient ego-engines upon which the dusk-blue dunes encroach without pity.
Vaults of Vaarn is a rules-lite roleplaying game set in a drug-infused, psychedelic Desert wasteland. Think Jodorowsky's Dune meets Mad Max at the Burning Man Festival. All of which framed in a blue painting by Moebius. A surreal and colourful world; a post-apocalyptic, post-human landscape, where the dividing line between flesh and machinery has blurred and the borders between magic, science, and faith have likewise become obscured.
Inside you will find the rules to play the game, tons of referee tools and guidelines, a chapter on how to create your own Vaarn setting/campaign, a detail on the city of Gnomon, and adventure locations ready to be used at the table, including the Tomb of Nassak An-Rah, the Head of Briareus and Itaka arcology. This Deluxe Edition is a compilation of all previously-published Vaarn zines (#1-3) with heaps of new art, new exclusive content and a minor rules revision.
Written & illustrated by Leo Hunt.
Design by Guilherme Gontijo.