Welcome to Brave Zenith!
Brave Zenith is a post-fantasy tabletop RPG, set in a world inspired by Brazilian culture and long summer nights playing JRPGs on a pirated PS1. With a set of simple interpretative rules, that focus on player creativity and imagination, explore the ruined world of pastpresent, meet colourful (and deadly) creatures, see the sights of the Second City, partake in delicious Monkey Oil and become an adventurer:
Ambitious, indebted, BRAVE.
Simple resolution mechanic: roll 2d6, add bonuses, compare to a target number. That's pretty much it.
Humans - lovers of ideology, probably depressed (and responsible for ending the world).
Catfolk - cats that walk and talk, lovers of food and hospitality.
Jellies - wobbly and goofy, unburdened by tradition, possibly delicious.
Freelancer - Hit stuff, be strong, wear a cool jacket.
Mixologist - Make up your very own special grog, get drunk, make friends.
Thief - Steal stuff, create disguises, leave no locked door behind.
Magic User - Create spells, manipulate the mists, wear a cool hat!
Dancer - Feel the secret rhythm of the world, turn your body into a weapon.
Hunter - Become one with nature, use your poisonous tongue, get a cool pet.
Referee Section: a complete tool set to help you run your Brave Zenith games.
Bestiary: face over 10 unique creatures in your adventures:
Capymera - Half capybara, half jabberwocky, 100% monstrous.
Observer - Eldritch sea urchins with laser eyes. Behold their glory.
Mermaids - Kids turned into 4 armed sea creatures, ready to steal your stuff.
A complete starter adventure, ZANDOR'S MANSE:
You won a magical lamp out on a night of drinking and gambling, but instead of a wish you got a job: clean the mansion of a lazy and cruel genie before he returns or die trying.“
Game Design: Giuliano Roverato & Rodrigo Melchior
Logo Design: Bruno Sabino
Graphic Design/Layout: Tatyane Frankalino
Art: Silva João & Lucas Waroshi
Editing: Vitor B J Mattos “Maik”
Project Management: Matthew Sanders & Zachary Cox