Scions of the Computarchs 02: Psyche/Net

Scions of the Computarchs 02: Psyche/Net

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A project to document humanity's greatest minds for posterity grew beyond all expectations. Psyche/Net turned recordings, journals, and interviews into uncannily realistic simulations. Others wanting the same immortality vie to be WorldNet experience stars streaming yottabytes of thoughts and memories from their Leicakon™ implant eyes. A million minds already sit in its data stores. Trillions of experiences await those with nothing worth remembering. Psyche/Net observes, analyzes, and predicts the thoughts and behaviors of billions. The watcher, the archivist of humanity abides. But to what ends?

Scions of the Computarchs is a limited series of patron AIs suitable for use in high tech settings like Mutant Crawl Classics RPG, Cyber Sprawl Classics, Crawljammer, Umerica, Terror of the Stratosfiend, and Star Crawl. The second issue of brings Psyche/Net into your campaigns. Inside is a full patron AI write-up, four Psyche/Net patron programs (1st - 4th levels), a player information handout, campaign advice, and an appendix to create digital constructs (aka - familiars) for devotees of Psyche/Net.

Scions of the Computarchs is a patron AI supplement for Mutant Crawl Classics and Dungeon Crawl Classics RPGs.

Return to the glory days of science fiction gaming with the Mutant Crawl Classics Role Playing Game. Adventure like it’s 1978 again, with modern rules grounded in the origins of post-apocalyptic role playing. Fast play, a mysterious future, and 100% compatibility with the DCC RPG system await you — just activate your artifact…